Final Version: (with animation)


Progress Lighting version 1:

For the first version of the lighting i experimented with what was possible and how using the big screen lights would affect the lighting in the scene.


Screenshot with DoF:

Progress Lighting version 2:
For the Second version of the lighting i made a few test renders in Octane to see how the light worked on the surfaces in a more grounded renderer.
And i used the results from the renders to make the lighting better.


Lighting test with volumetrics:

Abmbient particles test:

Spark particles test: